IAudioPlayer.StopMusic(float) Method
Definition¶
Namespace: Brine2D.Audio
Stops the currently playing music. When fadeDuration is greater than zero the music fades out over that many seconds; call Update(float) each frame to advance the fade.
void StopMusic(float fadeDuration=0f);
Parameters¶
fadeDuration System.Single
Fade-out duration in seconds. Zero or negative means immediate stop.
Remarks¶
The fade shares internal state with CrossfadeMusic(IMusic, float, int, long, string). Starting a crossfade or calling PlayMusic(IMusic, int, long, string) while a fade-out is in progress will cancel the fade immediately.