Rectangle Struct

Represents a rectangle with floating-point coordinates.

public readonly struct Rectangle : System.IEquatable<Brine2D.Core.Rectangle>

Implements System.IEquatable<Rectangle>

Properties
Area Gets the area of the rectangle.
BottomLeft Gets the bottom-left corner as a Vector2.
BottomRight Gets the bottom-right corner as a Vector2.
Empty Empty rectangle at (0, 0) with zero size.
IsEmpty Gets whether this rectangle is empty (zero width or height).
TopLeft Gets the top-left corner as a Vector2.
TopRight Gets the top-right corner as a Vector2.
Methods
Contains(Rectangle) Checks if this rectangle contains another rectangle entirely.
Contains(float, float) Checks if this rectangle contains a point.
Contains(Vector2) Checks if this rectangle contains a point.
ContainsInclusive(float, float) Checks if this rectangle contains a point (inclusive of all edges).
ContainsInclusive(Vector2) Checks if this rectangle contains a point (inclusive of all edges).
Deconstruct(float, float, float, float) Deconstructs the rectangle into its components.
FromCenter(Vector2, float, float) Creates a rectangle centered at the specified position.
FromCenter(Vector2, Vector2) Creates a rectangle centered at the specified position.
FromPoints(Vector2, Vector2) Creates a rectangle from two corner points.
GetPenetration(Rectangle) Gets the penetration depth when intersecting with another rectangle. Returns zero vector if not intersecting. Useful for collision response (pushing objects apart).
Inflate(float, float) Inflates the rectangle by the specified amount on all sides. The total width increases by horizontal * 2, height by vertical * 2.
Intersection(Rectangle) Gets the intersection of this rectangle with another. Returns null if they don't intersect.
Intersects(Rectangle) Checks if this rectangle intersects with another rectangle.
Offset(float, float) Offsets the rectangle by the specified amount.
Offset(Vector2) Offsets the rectangle by the specified vector.
ToInt() Converts to integer coordinates by rounding. Useful for pixel-perfect rendering.
Union(Rectangle) Gets the union (bounding box) of this rectangle with another.