KinematicCharacterBody.LastMoveAndCollideHit Property
Definition¶
Namespace: Brine2D.ECS.Components
The result of the last MoveAndCollide(Vector2) call, or null when there was
no collision. Set by the pre-step system after processing PendingMoveAndCollide.
Contains full shape-cast detail including sub-shape information on compound bodies.
public System.Nullable<Brine2D.Physics.ShapeCastHit> LastMoveAndCollideHit { get; internal set; }