PhysicsBodyComponent.GetWorldPosition() Method
Definition¶
Namespace: Brine2D.ECS.Components
Returns the physics-side world-space position of this body (body pivot, not entity origin).
Includes the Offset — equivalent to transform.Position + Offset when
the body is live. Returns System.Numerics.Vector2.Zero if the body has not yet been created.
public System.Numerics.Vector2 GetWorldPosition();