PhysicsBodyComponent.Offset Property
Definition¶
Namespace: Brine2D.ECS.Components
Translates the physics body's origin relative to the entity's Position in pixels.
public System.Numerics.Vector2 Offset { get; set; }
Property Value¶
Remarks¶
\<b>Warning:\</b> changing Offset on a live body triggers a full body rebuild
(velocity is preserved, but all shape IDs change and sub-step kinematic state resets).
Set Offset once at construction time. If you need to reposition the body at
runtime, use Teleport(Vector2, Nullable<float>) instead.