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PhysicsBodyComponent.InitialLinearVelocity Property

Definition

Namespace: Brine2D.ECS.Components

Linear velocity applied to the body when it is first created by the physics system. Has no effect once the body is live — use LinearVelocity instead. Has no meaningful effect on Kinematic bodies because the physics system derives velocity from position delta on every fixed-update frame.

public System.Numerics.Vector2 InitialLinearVelocity { get; set; }

Property Value

System.Numerics.Vector2