PhysicsBodyComponent.InitialLinearVelocity Property
Definition¶
Namespace: Brine2D.ECS.Components
Linear velocity applied to the body when it is first created by the physics system. Has no effect once the body is live — use LinearVelocity instead. Has no meaningful effect on Kinematic bodies because the physics system derives velocity from position delta on every fixed-update frame.
public System.Numerics.Vector2 InitialLinearVelocity { get; set; }