PhysicsBodyComponent.OnCollisionExit Event
Definition¶
Namespace: Brine2D.ECS.Components
Fired once when another body stops touching this body.
public event Action<PhysicsBodyComponent>? OnCollisionExit;
Event Type¶
System.Action<PhysicsBodyComponent>
Remarks¶
May fire on the same tick as OnCollisionEnter for contacts that are created and destroyed within a single physics sub-step. See OnCollisionEnter for details.