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PhysicsBodyComponent.OnCollisionEnter Event

Definition

Namespace: Brine2D.ECS.Components

Fired once when another body begins touching this body.

public event Action<PhysicsBodyComponent,CollisionContact>? OnCollisionEnter;

Event Type

System.Action<PhysicsBodyComponent,CollisionContact>

Remarks

In rare cases — typically when a fast-moving body makes and breaks contact within a single physics sub-step — OnCollisionEnter and OnCollisionExit may both fire on the same fixed-update tick with no intervening Brine2D.ECS.Components.PhysicsBodyComponent.OnCollisionStay. This is expected Box2D behavior.