PhysicsBodyComponent.OnTriggerExit Event
Definition¶
Namespace: Brine2D.ECS.Components
Fired once when another body stops overlapping this trigger.
public event Action<PhysicsBodyComponent>? OnTriggerExit;
Event Type¶
System.Action<PhysicsBodyComponent>
Remarks¶
May fire on the same tick as OnTriggerEnter for overlaps that are created and destroyed within a single physics sub-step. See OnTriggerEnter for details.