PhysicsBodyComponent.OnTriggerEnter Event
Definition¶
Namespace: Brine2D.ECS.Components
Fired once when another body begins overlapping this trigger.
public event Action<PhysicsBodyComponent>? OnTriggerEnter;
Event Type¶
System.Action<PhysicsBodyComponent>
Remarks¶
In rare cases — typically when a fast-moving body enters and exits the trigger within a single physics sub-step — OnTriggerEnter and OnTriggerExit may both fire on the same fixed-update tick with no intervening OnTriggerStay. This is expected Box2D behavior.