EntityWorld.ClearEntities() Method
Definition¶
Namespace: Brine2D.ECS
Destroys all entities but keeps systems intact. Use for scene resets where the system pipeline should remain unchanged.
public void ClearEntities();
Implements ClearEntities()
Namespace: Brine2D.ECS
Destroys all entities but keeps systems intact. Use for scene resets where the system pipeline should remain unchanged.
public void ClearEntities();
Implements ClearEntities()