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IEntityWorld.RemoveSystem Method

Definition

Namespace: Brine2D.ECS

Overloads
RemoveSystem(ISystem) Removes a system by instance reference. If the system implements multiple pipeline interfaces it will be removed from all.
RemoveSystem<T>() Removes a system of the specified type from this world. If the system implements multiple pipeline interfaces it will be removed from all.

IEntityWorld.RemoveSystem(ISystem) Method

Removes a system by instance reference. If the system implements multiple pipeline interfaces it will be removed from all.

bool RemoveSystem(Brine2D.ECS.ISystem system);

Parameters

system ISystem

Returns

System.Boolean

IEntityWorld.RemoveSystem\<T>() Method

Removes a system of the specified type from this world. If the system implements multiple pipeline interfaces it will be removed from all.

bool RemoveSystem<T>()
    where T : class, Brine2D.ECS.ISystem;

Type parameters

T

Returns

System.Boolean