IEntityWorld.RemoveSystem Method
Definition¶
Namespace: Brine2D.ECS
| Overloads | |
|---|---|
| RemoveSystem(ISystem) | Removes a system by instance reference. If the system implements multiple pipeline interfaces it will be removed from all. |
| RemoveSystem<T>() | Removes a system of the specified type from this world. If the system implements multiple pipeline interfaces it will be removed from all. |
IEntityWorld.RemoveSystem(ISystem) Method¶
Removes a system by instance reference. If the system implements multiple pipeline interfaces it will be removed from all.
bool RemoveSystem(Brine2D.ECS.ISystem system);
Parameters¶
system ISystem
Returns¶
IEntityWorld.RemoveSystem\<T>() Method¶
Removes a system of the specified type from this world. If the system implements multiple pipeline interfaces it will be removed from all.
bool RemoveSystem<T>()
where T : class, Brine2D.ECS.ISystem;
Type parameters¶
T