IRenderSystem.RenderOrder Property
Definition¶
Namespace: Brine2D.ECS
Determines the order in which this system executes during the render phase. Lower values execute first. Default is 0 (Sprites).
int RenderOrder { get; }
Property Value¶
Remarks¶
This property must return a constant value. EntityWorld sorts systems once after registration; a value that changes at runtime will not trigger a re-sort. Use SystemRenderOrder constants for common phases.