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IRenderSystem.RenderOrder Property

Definition

Namespace: Brine2D.ECS

Determines the order in which this system executes during the render phase. Lower values execute first. Default is 0 (Sprites).

int RenderOrder { get; }

Property Value

System.Int32

Remarks

This property must return a constant value. EntityWorld sorts systems once after registration; a value that changes at runtime will not trigger a re-sort. Use SystemRenderOrder constants for common phases.