IRenderSystem Interface
Interface for systems that process entities during the render phase. Render systems run before behaviors during EntityWorld.Render().
public interface IRenderSystem : Brine2D.ECS.ISystem
Derived
↳ RenderSystemBase
↳ ParticleSystem
Implements ISystem
Remarks¶
Systems are scene-scoped and automatically cleaned up when the scene unloads. Use render systems for batch rendering of many entities (sprite batching, particle rendering, etc.). For entity-specific rendering, use Behavior instead.
| Properties | |
|---|---|
| RenderOrder | Determines the order in which this system executes during the render phase. Lower values execute first. Default is 0 (Sprites). |
| Methods | |
|---|---|
| Render(IEntityWorld, IRenderer) | Called every frame to render this system. |