IUpdateSystem.UpdateOrder Property
Definition¶
Namespace: Brine2D.ECS
Determines the order in which this system executes during the update phase. Lower values execute first. Default is 0 (Update).
int UpdateOrder { get; }
Property Value¶
Remarks¶
This property must return a constant value. EntityWorld sorts systems
once after registration; a value that changes at runtime will not trigger a re-sort.
Use SystemUpdateOrder constants for common phases, or add offsets for
fine-grained control (e.g., SystemUpdateOrder.Physics + 10).