IUpdateSystem Interface
Interface for systems that process entities during the update phase. Systems run before behaviors during EntityWorld.Update().
public interface IUpdateSystem : Brine2D.ECS.ISystem
Derived
↳ UpdateSystemBase
↳ ParticleSystem
Implements ISystem
Remarks¶
Systems are scene-scoped and automatically cleaned up when the scene unloads. Use systems for batch processing of many entities (physics, collision, etc.). For entity-specific logic, use Behavior instead.
| Properties | |
|---|---|
| UpdateOrder | Determines the order in which this system executes during the update phase. Lower values execute first. Default is 0 (Update). |
| Methods | |
|---|---|
| Update(IEntityWorld, GameTime) | Called every frame to update this system. |