IFixedUpdateSystem.FixedUpdate(IEntityWorld, GameTime) Method
Definition¶
Namespace: Brine2D.ECS.Systems
Called at a fixed timestep to update this system.
void FixedUpdate(Brine2D.ECS.IEntityWorld world, Brine2D.Core.GameTime fixedTime);
Parameters¶
world IEntityWorld
The entity world to process.
fixedTime GameTime
Game time with a constant ElapsedTime equal to the configured fixed timestep, and a TotalTime tracking total simulated fixed time.