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IFixedUpdateSystem.FixedUpdate(IEntityWorld, GameTime) Method

Definition

Namespace: Brine2D.ECS.Systems

Called at a fixed timestep to update this system.

void FixedUpdate(Brine2D.ECS.IEntityWorld world, Brine2D.Core.GameTime fixedTime);

Parameters

world IEntityWorld

The entity world to process.

fixedTime GameTime

Game time with a constant ElapsedTime equal to the configured fixed timestep, and a TotalTime tracking total simulated fixed time.