IFixedUpdateSystem Interface
Interface for systems that process entities during the fixed update phase. Fixed update systems run at a constant timestep, before the variable-rate update.
public interface IFixedUpdateSystem : Brine2D.ECS.ISystem
Derived
↳ FixedUpdateSystemBase
Implements ISystem
Remarks¶
Systems are scene-scoped and automatically cleaned up when the scene unloads. Use fixed update systems for deterministic simulation (physics, collision, etc.). For per-frame logic, use IUpdateSystem instead.
| Properties | |
|---|---|
| FixedUpdateOrder | Determines the order in which this system executes during the fixed update phase. Lower values execute first. Default is 0 (Physics). |
| Methods | |
|---|---|
| FixedUpdate(IEntityWorld, GameTime) | Called at a fixed timestep to update this system. |