FixedUpdateSystemBase Class

Base class for fixed update systems with default implementations.

public abstract class FixedUpdateSystemBase : Brine2D.ECS.Systems.IFixedUpdateSystem, Brine2D.ECS.ISystem

Inheritance System.Object → FixedUpdateSystemBase

Derived
Box2DPhysicsSystem
BuoyancySystem
KinematicCharacterSystem

Implements IFixedUpdateSystem, ISystem

Properties
FixedUpdateOrder Execution order for this system. Override to customize. Default is Physics (0).
IsEnabled Whether this system is currently enabled.
Methods
FixedUpdate(IEntityWorld, GameTime) Called at a fixed timestep to update this system.