FixedUpdateSystemBase.FixedUpdate(IEntityWorld, GameTime) Method
Definition¶
Namespace: Brine2D.ECS.Systems
Called at a fixed timestep to update this system.
public abstract void FixedUpdate(Brine2D.ECS.IEntityWorld world, Brine2D.Core.GameTime fixedTime);
Parameters¶
world IEntityWorld
fixedTime GameTime
Implements FixedUpdate(IEntityWorld, GameTime)