Skip to content

IFixedUpdateSystem.FixedUpdateOrder Property

Definition

Namespace: Brine2D.ECS.Systems

Determines the order in which this system executes during the fixed update phase. Lower values execute first. Default is 0 (Physics).

int FixedUpdateOrder { get; }

Property Value

System.Int32

Remarks

This property must return a constant value. EntityWorld sorts systems once after registration; a value that changes at runtime will not trigger a re-sort. Use SystemFixedUpdateOrder constants for common phases.