IFixedUpdateSystem.FixedUpdateOrder Property
Definition¶
Namespace: Brine2D.ECS.Systems
Determines the order in which this system executes during the fixed update phase. Lower values execute first. Default is 0 (Physics).
int FixedUpdateOrder { get; }
Property Value¶
Remarks¶
This property must return a constant value. EntityWorld sorts systems once after registration; a value that changes at runtime will not trigger a re-sort. Use SystemFixedUpdateOrder constants for common phases.