GameLoop.TargetFramesPerSecond Property
Definition¶
Namespace: Brine2D.Engine
Target frames per second. 0 = uncapped (VSync or no frame limit). Initialized from TargetFPS; can be changed at runtime.
public int TargetFramesPerSecond { get; set; }
Namespace: Brine2D.Engine
Target frames per second. 0 = uncapped (VSync or no frame limit). Initialized from TargetFPS; can be changed at runtime.
public int TargetFramesPerSecond { get; set; }