GamepadTriggerBinding(GamepadAxis, int) Constructor
Definition¶
Namespace: Brine2D.Input
Binds a gamepad trigger (0 to 1) using GetGamepadTrigger(GamepadAxis, int). Unlike GamepadAxisBinding, this clamps to the 0–1 range and uses the trigger-specific pressed/released detection.
public GamepadTriggerBinding(Brine2D.Input.GamepadAxis Trigger, int GamepadIndex=0);
Parameters¶
Trigger GamepadAxis
GamepadIndex System.Int32