GamepadTriggerBinding Class

Binds a gamepad trigger (0 to 1) using GetGamepadTrigger(GamepadAxis, int). Unlike GamepadAxisBinding, this clamps to the 0–1 range and uses the trigger-specific pressed/released detection.

public sealed record GamepadTriggerBinding : Brine2D.Input.InputBinding, System.IEquatable<Brine2D.Input.GamepadTriggerBinding>

Inheritance System.ObjectInputBinding → GamepadTriggerBinding

Implements System.IEquatable<GamepadTriggerBinding>

Constructors
GamepadTriggerBinding(GamepadAxis, int) Binds a gamepad trigger (0 to 1) using GetGamepadTrigger(GamepadAxis, int). Unlike GamepadAxisBinding, this clamps to the 0–1 range and uses the trigger-specific pressed/released detection.