GamepadTriggerBinding Class
Definition
Namespace: Brine2D.Input
Binds a gamepad trigger \(0 to 1\) using GetGamepadTrigger\(GamepadAxis, int\). Unlike GamepadAxisBinding, this clamps to the 0–1 range and uses the trigger-specific pressed/released detection.
C#
public sealed record GamepadTriggerBinding : Brine2D.Input.InputBinding, System.IEquatable<Brine2D.Input.GamepadTriggerBinding>
Inheritance System.Object → InputBinding → GamepadTriggerBinding
Implements System.IEquatable<GamepadTriggerBinding>
| Constructors | |
|---|---|
| GamepadTriggerBinding\(GamepadAxis, int\) | Binds a gamepad trigger \(0 to 1\) using GetGamepadTrigger\(GamepadAxis, int\). Unlike GamepadAxisBinding, this clamps to the 0–1 range and uses the trigger-specific pressed/released detection. |