IInputContext.IsAnyGamepadButtonPressedOnAny(int) Method
Definition¶
Namespace: Brine2D.Input
Returns true if any gamepad button was pressed this frame on any connected gamepad. Useful for multiplayer "press any button to join" lobbies. The gamepadIndex output indicates which gamepad pressed a button, or -1 if none did.
bool IsAnyGamepadButtonPressedOnAny(out int gamepadIndex);
Parameters¶
gamepadIndex System.Int32