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IInputContext.IsAnyGamepadButtonPressedOnAny(int) Method

Definition

Namespace: Brine2D.Input

Returns true if any gamepad button was pressed this frame on any connected gamepad. Useful for multiplayer "press any button to join" lobbies. The gamepadIndex output indicates which gamepad pressed a button, or -1 if none did.

bool IsAnyGamepadButtonPressedOnAny(out int gamepadIndex);

Parameters

gamepadIndex System.Int32

Returns

System.Boolean