PhysicsMaterial Class

An immutable surface material preset that sets Brine2D.Physics.PhysicsMaterial.Friction and Brine2D.Physics.PhysicsMaterial.Restitution together on a PhysicsBodyComponent. Assign via Material.

public sealed record PhysicsMaterial : System.IEquatable<Brine2D.Physics.PhysicsMaterial>

Inheritance System.Object → PhysicsMaterial

Implements System.IEquatable<PhysicsMaterial>

Constructors
PhysicsMaterial(float, float) An immutable surface material preset that sets Brine2D.Physics.PhysicsMaterial.Friction and Brine2D.Physics.PhysicsMaterial.Restitution together on a PhysicsBodyComponent. Assign via Material.
Fields
Bouncy Highly elastic surface. Friction 0.4, Restitution 0.9.
Default Default surface material. Friction 0.6, Restitution 0.
Ice Slippery surface. Friction 0.05, Restitution 0.
Metal Smooth metal surface. Friction 0.2, Restitution 0.1.
Rubber Soft rubber surface. Friction 0.9, Restitution 0.7.
Wood Rough wood surface. Friction 0.8, Restitution 0.05.