PhysicsWorld.GetJoints(PhysicsBodyComponent, Span) Method
Definition¶
Namespace: Brine2D.Physics
Returns all joints that body participates in (as either body A or body B), written into results. Returns 0 if the body has no live joints or has not yet been created.
public int GetJoints(Brine2D.ECS.Components.PhysicsBodyComponent body, System.Span<Brine2D.ECS.Components.Joints.JointComponent> results);
Parameters¶
body PhysicsBodyComponent
The body to query joints for.
results System.Span<JointComponent>
Buffer to receive joint components.
Returns¶
System.Int32
Number of joints written to results.