PhysicsWorld.RestoreCollision(PhysicsBodyComponent, PhysicsBodyComponent) Method
Definition¶
Namespace: Brine2D.Physics
Restores normal collision between a and b after a previous IgnoreCollision(PhysicsBodyComponent, PhysicsBodyComponent) call. Also cancels any pending deferred ignore for this pair. Safe to call when the pair was not ignored.
public void RestoreCollision(Brine2D.ECS.Components.PhysicsBodyComponent a, Brine2D.ECS.Components.PhysicsBodyComponent b);