ICamera.ClampToBounds(Rectangle) Method
Definition¶
Namespace: Brine2D.Rendering
Clamps the camera position to stay within world bounds.
void ClampToBounds(Brine2D.Core.Rectangle worldBounds);
Parameters¶
worldBounds Rectangle
The world boundaries to clamp to.
Example¶
// Keep camera within level bounds
camera.ClampToBounds(new Rectangle(0, 0, levelWidth, levelHeight));