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ICamera.GetVisibleBounds() Method

Definition

Namespace: Brine2D.Rendering

Gets the visible world bounds (frustum rectangle).

Brine2D.Core.Rectangle GetVisibleBounds();

Returns

Rectangle
Rectangle representing the visible area in world space.

Example

var visibleArea = camera.GetVisibleBounds();
// Cull entities outside this area
if (!visibleArea.Contains(entity.Position)) return;