ICamera.GetVisibleBounds() Method
Definition¶
Namespace: Brine2D.Rendering
Gets the visible world bounds (frustum rectangle).
Brine2D.Core.Rectangle GetVisibleBounds();
Returns¶
Rectangle
Rectangle representing the visible area in world space.
Example¶
var visibleArea = camera.GetVisibleBounds();
// Cull entities outside this area
if (!visibleArea.Contains(entity.Position)) return;