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IShader.SetUniform Method

Definition

Namespace: Brine2D.Rendering

Overloads
SetUniform(string, float) Sets a uniform value in the shader.
SetUniform(string, float, float) Sets a uniform vector value in the shader.
SetUniform(string, Color) Sets a uniform color value in the shader.

IShader.SetUniform(string, float) Method

Sets a uniform value in the shader.

void SetUniform(string name, float value);

Parameters

name System.String

value System.Single

IShader.SetUniform(string, float, float) Method

Sets a uniform vector value in the shader.

void SetUniform(string name, float x, float y);

Parameters

name System.String

x System.Single

y System.Single

IShader.SetUniform(string, Color) Method

Sets a uniform color value in the shader.

void SetUniform(string name, System.Drawing.Color color);

Parameters

name System.String

color System.Drawing.Color