BlurEffect Class

Two-pass Gaussian blur post-processing effect. Uses a single shader with uniforms to control blur direction.

public class BlurEffect : Brine2D.Rendering.SDL.PostProcessing.ISDL3PostProcessEffect, Brine2D.Rendering.PostProcessing.IPostProcessEffect, System.IDisposable

Inheritance System.Object → BlurEffect

Implements ISDL3PostProcessEffect, IPostProcessEffect, System.IDisposable

Properties
BlurRadius Blur radius (1.0 = subtle, 5.0 = strong blur). Dynamically controllable via uniforms.