BlurEffect Class
Two-pass Gaussian blur post-processing effect. Uses a single shader with uniforms to control blur direction.
public class BlurEffect : Brine2D.Rendering.SDL.PostProcessing.ISDL3PostProcessEffect, Brine2D.Rendering.PostProcessing.IPostProcessEffect, System.IDisposable
Inheritance System.Object → BlurEffect
Implements ISDL3PostProcessEffect, IPostProcessEffect, System.IDisposable
| Properties | |
|---|---|
| BlurRadius | Blur radius (1.0 = subtle, 5.0 = strong blur). Dynamically controllable via uniforms. |