AtlasRegion Class

Represents a sub-region within a texture atlas. Describes where a sprite or texture is located in the packed atlas.

public sealed class AtlasRegion

Inheritance System.Object → AtlasRegion

Properties
AtlasTexture The underlying atlas texture.
Name Unique identifier for this region (typically the original filename without extension).
OriginalHeight Original height of the sprite before packing.
OriginalWidth Original width of the sprite before packing (useful for maintaining aspect ratios).
SourceRect The source rectangle in the atlas texture (in pixels).
UVCoordinates Gets the normalized UV coordinates for the region (0-1 range). Useful for GPU rendering and shader-based batching.