AtlasRegion Class
Represents a sub-region within a texture atlas. Describes where a sprite or texture is located in the packed atlas.
public sealed class AtlasRegion
Inheritance System.Object → AtlasRegion
| Properties | |
|---|---|
| AtlasTexture | The underlying atlas texture. |
| Name | Unique identifier for this region (typically the original filename without extension). |
| OriginalHeight | Original height of the sprite before packing. |
| OriginalWidth | Original width of the sprite before packing (useful for maintaining aspect ratios). |
| SourceRect | The source rectangle in the atlas texture (in pixels). |
| UVCoordinates | Gets the normalized UV coordinates for the region (0-1 range). Useful for GPU rendering and shader-based batching. |