AtlasRegion.OriginalWidth Property
Definition¶
Namespace: Brine2D.Rendering.TextureAtlas
Original width of the sprite before packing (useful for maintaining aspect ratios).
public int OriginalWidth { get; }
Namespace: Brine2D.Rendering.TextureAtlas
Original width of the sprite before packing (useful for maintaining aspect ratios).
public int OriginalWidth { get; }