AudioListenerComponent Class
Definition¶
Namespace: Brine2D.Systems.Audio
Represents the audio listener (usually attached to the camera or player). There should only be one active listener at a time.
public class AudioListenerComponent : Brine2D.ECS.Component
Inheritance System.Object → Component → AudioListenerComponent
Remarks¶
Listener orientation is derived from the entity's TransformComponent.Rotation.
Spatial panning is calculated relative to the listener's facing direction.
| Properties | |
|---|---|
| GlobalSpatialVolume | Global volume multiplier for all spatial audio (0.0 to 1.0). Values outside the range are clamped. |
| SpeedOfSound | Speed of sound in world units per second, used for Doppler calculations. Adjust to match your game's world scale. Clamped to [1, ∞). Default 343. |