Component Class
Base class for all components - pure data containers. For logic, use Behavior or Systems.
public abstract class Component
Inheritance System.Object → Component
Derived
↳ AnimatorComponent
↳ BuoyancyZoneComponent
↳ JointComponent
↳ KinematicCharacterBody
↳ PhysicsBodyComponent
↳ TransformComponent
↳ AIControllerComponent
↳ AudioListenerComponent
↳ AudioSourceComponent
↳ PlayerControllerComponent
↳ CameraFollowComponent
↳ ParticleEmitterComponent
↳ ShapeComponent
↳ SpriteComponent
| Properties | |
|---|---|
| Entity | The entity this component is attached to. |
| IsEnabled | Whether this component is enabled. Checked by built-in systems (rendering, physics, collision, audio, AI, particles) to skip processing of individual components without removing them. Custom systems should check this property when processing components. |
| Methods | |
|---|---|
| OnAdded() | Called when the component is added to an entity. |
| OnRemoved() | Called when the component is removed from an entity. |