TilemapLayer Class
Represents a single layer in a tilemap.
public class TilemapLayer
Inheritance System.Object → TilemapLayer
| Properties | |
|---|---|
| HasCollision | Whether this layer generates collision. |
| Height | Height of the layer in tiles. |
| Name | Layer name (e.g., "background", "gameplay", "foreground"). |
| Opacity | Layer opacity (0.0 = invisible, 1.0 = fully visible). |
| Tiles | 2D array of tiles [x, y]. |
| Visible | Whether this layer is visible. |
| Width | Width of the layer in tiles. |
| ZOrder | Rendering order (lower renders first/behind). |
| Methods | |
|---|---|
| GetTile(int, int) | Gets a tile at the specified position. |
| SetTile(int, int, Tile) | Sets a tile at the specified position. |