TilemapLayer.Opacity Property
Definition¶
Namespace: Brine2D.Tilemap
Layer opacity (0.0 = invisible, 1.0 = fully visible).
public float Opacity { get; set; }
Namespace: Brine2D.Tilemap
Layer opacity (0.0 = invisible, 1.0 = fully visible).
public float Opacity { get; set; }