TilemapLayer Class
Definition
Namespace: Brine2D.Tilemap
Inheritance System.Object → TilemapLayer
| Properties | |
|---|---|
| HasCollision | When true, solid tiles on this layer contribute collision rects. Both this and IsSolid must be set for a rect to be generated. |
| ParallaxX | Parallax scroll factor on X. 1.0 scrolls with the camera, 0.0 is screen-fixed. Maps to Tiled's parallaxx. |
| ParallaxY | Parallax scroll factor on Y. 1.0 scrolls with the camera, 0.0 is screen-fixed. Maps to Tiled's parallaxy. |
| Properties | Custom properties from Tiled. Does not include collision/hascollision, which is reflected in HasCollision. |
| TintColor | Tint multiplied with each tile during rendering. Defaults to White \(no tint\). Alpha is pre-multiplied with Brine2D.Tilemap.TilemapLayer.Opacity. |