AnimationBlendSelector2D.RespectNonLoopingClips Property
Definition¶
Namespace: Brine2D.Animation
When true (default), the tree will not interrupt a non-looping clip that was
started outside the tree. Set to false to give the tree unconditional ownership
of the animator.
public bool RespectNonLoopingClips { get; set; }
Property Value¶
Remarks¶
\<b>Limitation:\</b> the yield check is name-based. If a clip played via PlayDirect(AnimationClip, bool) or PlayDirectQueued(AnimationClip) happens to share a name with one of this tree's nodes, and the tree previously drove that same clip, the tree will not yield to it. Avoid reusing node clip names for externally-driven one-shot clips to prevent this ambiguity.