GamepadAxisBinding(GamepadAxis, int) Constructor
Definition¶
Namespace: Brine2D.Input
Binds a gamepad stick axis (−1 to 1) with per-axis deadzone applied. Note: this uses a per-axis (not radial) deadzone comparison. A stick at 45° with small magnitude may report as active here while GetGamepadLeftStick(int) / GetGamepadRightStick(int) return System.Numerics.Vector2.Zero due to their radial deadzone. Use the stick helpers or GamepadStickBinding when you need consistent 2D directional input.
public GamepadAxisBinding(Brine2D.Input.GamepadAxis Axis, int GamepadIndex=0);
Parameters¶
Axis GamepadAxis
GamepadIndex System.Int32