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GamepadAxisBinding(GamepadAxis, int) Constructor

Definition

Namespace: Brine2D.Input

Binds a gamepad stick axis (−1 to 1) with per-axis deadzone applied. Note: this uses a per-axis (not radial) deadzone comparison. A stick at 45° with small magnitude may report as active here while GetGamepadLeftStick(int) / GetGamepadRightStick(int) return System.Numerics.Vector2.Zero due to their radial deadzone. Use the stick helpers or GamepadStickBinding when you need consistent 2D directional input.

public GamepadAxisBinding(Brine2D.Input.GamepadAxis Axis, int GamepadIndex=0);

Parameters

Axis GamepadAxis

GamepadIndex System.Int32