PhysicsQueryFilter Struct
Filter for physics queries (raycasts, shape casts, overlap tests).
Mirrors the layer/mask system used by PhysicsBodyComponent.
public readonly struct PhysicsQueryFilter
| Properties |
|
| CategoryMask |
Bitmask of categories that the querying shape belongs to. Only shapes whose CollisionMask includes this category will be reported. Default: all categories. |
| CollisionMask |
Bitmask of categories this query should hit. Default: all categories. |
| ExcludeBodies |
When non-null, all shapes belonging to any of these bodies are excluded from query results. Extends ExcludeBody for multi-body self-exclusion (e.g. compound characters with multiple colliders, or ignore-list queries). |
| ExcludeBody |
When non-null, all shapes belonging to this body are excluded from query results. Useful for self-exclusion when casting from a body's own position. For excluding multiple bodies, use ExcludeBodies. |
| ExcludeSensors |
When true, sensor (trigger) shapes are excluded from query results. Filtering is applied post-callback via B2.ShapeIsSensor. Useful for ground-detection casts and line-of-sight tests that must not hit trigger zones. Default is false (sensors are included). |
| SolidOnly |
A pre-built filter that excludes sensor shapes and hits all solid layers. Suitable for ground-detection casts and line-of-sight tests. |