PhysicsQueryFilter.ExcludeBody Property
Definition¶
Namespace: Brine2D.Physics
When non-null, all shapes belonging to this body are excluded from query results.
Useful for self-exclusion when casting from a body's own position.
For excluding multiple bodies, use ExcludeBodies.
public Brine2D.ECS.Components.PhysicsBodyComponent? ExcludeBody { get; init; }