PhysicsWorld.OverlapBody Method
Definition¶
Namespace: Brine2D.Physics
| Overloads | |
|---|---|
| OverlapBody(PhysicsBodyComponent, Span<OverlapHit>, bool, Nullable<PhysicsQueryFilter>) | Returns all bodies (deduplicated by body) whose shapes exactly overlap any shape on body, excluding body itself, written into results. Returns the number of results written. Use OverlapBodyShapes(PhysicsBodyComponent, Span<OverlapHit>, bool, Nullable<PhysicsQueryFilter>) for per-shape granularity. |
| OverlapBody(PhysicsBodyComponent, Span<OverlapHit>, Nullable<PhysicsQueryFilter>) | Returns all bodies (deduplicated by body) whose shapes exactly overlap any shape on body, excluding body itself, written into results. Returns the number of results written. Use OverlapBodyShapes(PhysicsBodyComponent, Span<OverlapHit>, bool, Nullable<PhysicsQueryFilter>) for per-shape granularity. |
PhysicsWorld.OverlapBody(PhysicsBodyComponent, Span\<OverlapHit>, bool, Nullable\<PhysicsQueryFilter>) Method¶
Returns all bodies (deduplicated by body) whose shapes exactly overlap any shape on body, excluding body itself, written into results. Returns the number of results written. Use OverlapBodyShapes(PhysicsBodyComponent, Span<OverlapHit>, bool, Nullable<PhysicsQueryFilter>) for per-shape granularity.
public int OverlapBody(Brine2D.ECS.Components.PhysicsBodyComponent body, System.Span<Brine2D.Physics.OverlapHit> results, out bool wasTruncated, System.Nullable<Brine2D.Physics.PhysicsQueryFilter> filter=null);
Parameters¶
body PhysicsBodyComponent
results System.Span<OverlapHit>
wasTruncated System.Boolean
filter System.Nullable<PhysicsQueryFilter>
Returns¶
PhysicsWorld.OverlapBody(PhysicsBodyComponent, Span\<OverlapHit>, Nullable\<PhysicsQueryFilter>) Method¶
Returns all bodies (deduplicated by body) whose shapes exactly overlap any shape on body, excluding body itself, written into results. Returns the number of results written. Use OverlapBodyShapes(PhysicsBodyComponent, Span<OverlapHit>, bool, Nullable<PhysicsQueryFilter>) for per-shape granularity.
public int OverlapBody(Brine2D.ECS.Components.PhysicsBodyComponent body, System.Span<Brine2D.Physics.OverlapHit> results, System.Nullable<Brine2D.Physics.PhysicsQueryFilter> filter=null);
Parameters¶
body PhysicsBodyComponent
results System.Span<OverlapHit>
filter System.Nullable<PhysicsQueryFilter>