PhysicsWorld.OverlapBodyFirst(PhysicsBodyComponent, Nullable) Method
Definition¶
Namespace: Brine2D.Physics
Returns the first overlapping hit whose shapes exactly overlap any shape on
body, excluding body itself.
Returns null if none or body is not live.
public System.Nullable<Brine2D.Physics.OverlapHit> OverlapBodyFirst(Brine2D.ECS.Components.PhysicsBodyComponent body, System.Nullable<Brine2D.Physics.PhysicsQueryFilter> filter=null);
Parameters¶
body PhysicsBodyComponent
filter System.Nullable<PhysicsQueryFilter>