PhysicsWorld.OverlapCircle Method
Definition¶
Namespace: Brine2D.Physics
| Overloads | |
|---|---|
| OverlapCircle(Vector2, float, Span<OverlapHit>, bool, Nullable<PhysicsQueryFilter>) | Returns all bodies (deduplicated by body) overlapping the given circle, written into results. Use OverlapCircleShapes(Vector2, float, Span<OverlapHit>, bool, Nullable<PhysicsQueryFilter>) for per-shape granularity. |
| OverlapCircle(Vector2, float, Span<OverlapHit>, Nullable<PhysicsQueryFilter>) | Returns all bodies (deduplicated by body) overlapping the given circle, written into results. Use OverlapCircleShapes(Vector2, float, Span<OverlapHit>, bool, Nullable<PhysicsQueryFilter>) for per-shape granularity. |
PhysicsWorld.OverlapCircle(Vector2, float, Span\<OverlapHit>, bool, Nullable\<PhysicsQueryFilter>) Method¶
Returns all bodies (deduplicated by body) overlapping the given circle, written into results. Use OverlapCircleShapes(Vector2, float, Span<OverlapHit>, bool, Nullable<PhysicsQueryFilter>) for per-shape granularity.
public int OverlapCircle(System.Numerics.Vector2 center, float radius, System.Span<Brine2D.Physics.OverlapHit> results, out bool wasTruncated, System.Nullable<Brine2D.Physics.PhysicsQueryFilter> filter=null);
Parameters¶
center System.Numerics.Vector2
Circle center in pixel coordinates.
radius System.Single
Circle radius in pixels.
results System.Span<OverlapHit>
Buffer to receive results.
wasTruncated System.Boolean
Set to true when the internal collection buffer was too small.
filter System.Nullable<PhysicsQueryFilter>
Optional query filter.
Returns¶
System.Int32
Number of results written.
PhysicsWorld.OverlapCircle(Vector2, float, Span\<OverlapHit>, Nullable\<PhysicsQueryFilter>) Method¶
Returns all bodies (deduplicated by body) overlapping the given circle, written into results. Use OverlapCircleShapes(Vector2, float, Span<OverlapHit>, bool, Nullable<PhysicsQueryFilter>) for per-shape granularity.
public int OverlapCircle(System.Numerics.Vector2 center, float radius, System.Span<Brine2D.Physics.OverlapHit> results, System.Nullable<Brine2D.Physics.PhysicsQueryFilter> filter=null);
Parameters¶
center System.Numerics.Vector2
Circle center in pixel coordinates.
radius System.Single
Circle radius in pixels.
results System.Span<OverlapHit>
Buffer to receive results.
filter System.Nullable<PhysicsQueryFilter>
Optional query filter.
Returns¶
System.Int32
Number of results written.