IDrawContext.DrawTexture Method
Definition¶
Namespace: Brine2D.Rendering
| Overloads | |
|---|---|
| DrawTexture(ITexture, float, float) | Draw texture at position (float x, y, top-left). |
| DrawTexture(ITexture, float, float, float, float) | Draw texture with explicit size (top-left). |
| DrawTexture(ITexture, Vector2) | Draw texture at position (Vector2, top-left). |
| DrawTexture(ITexture, Vector2, Nullable<Rectangle>, Nullable<Vector2>, float, Nullable<Vector2>, Nullable<Color>, SpriteFlip) | Draw a texture with full control (primary API). |
IDrawContext.DrawTexture(ITexture, float, float) Method¶
Draw texture at position (float x, y, top-left).
void DrawTexture(Brine2D.Rendering.ITexture texture, float x, float y);
Parameters¶
texture ITexture
IDrawContext.DrawTexture(ITexture, float, float, float, float) Method¶
Draw texture with explicit size (top-left).
void DrawTexture(Brine2D.Rendering.ITexture texture, float x, float y, float width, float height);
Parameters¶
texture ITexture
width System.Single
height System.Single
IDrawContext.DrawTexture(ITexture, Vector2) Method¶
Draw texture at position (Vector2, top-left).
void DrawTexture(Brine2D.Rendering.ITexture texture, System.Numerics.Vector2 position);
Parameters¶
texture ITexture
position System.Numerics.Vector2
IDrawContext.DrawTexture(ITexture, Vector2, Nullable\<Rectangle>, Nullable\<Vector2>, float, Nullable\<Vector2>, Nullable\<Color>, SpriteFlip) Method¶
Draw a texture with full control (primary API).
void DrawTexture(Brine2D.Rendering.ITexture texture, System.Numerics.Vector2 position, System.Nullable<Brine2D.Core.Rectangle> sourceRect=null, System.Nullable<System.Numerics.Vector2> origin=null, float rotation=0f, System.Nullable<System.Numerics.Vector2> scale=null, System.Nullable<Brine2D.Core.Color> color=null, Brine2D.Rendering.SpriteFlip flip=Brine2D.Rendering.SpriteFlip.None);
Parameters¶
texture ITexture
position System.Numerics.Vector2
sourceRect System.Nullable<Rectangle>
origin System.Nullable<System.Numerics.Vector2>
rotation System.Single
scale System.Nullable<System.Numerics.Vector2>
color System.Nullable<Color>
flip SpriteFlip