SpriteBatchItem(ITexture, Vector2, Rectangle, Vector2, float, Vector2, Color, byte, SpriteFlip, BlendMode, int) Constructor
Definition¶
Namespace: Brine2D.Rendering
Represents a single sprite draw call in the batch.
public SpriteBatchItem(Brine2D.Rendering.ITexture texture, System.Numerics.Vector2 position, Brine2D.Core.Rectangle sourceRect, System.Numerics.Vector2 scale, float rotation, System.Numerics.Vector2 origin, Brine2D.Core.Color tint, byte layer, Brine2D.Rendering.SpriteFlip flip, Brine2D.Rendering.BlendMode blendMode, int insertionOrder);
Parameters¶
texture ITexture
position System.Numerics.Vector2
sourceRect Rectangle
scale System.Numerics.Vector2
rotation System.Single
origin System.Numerics.Vector2
tint Color
layer System.Byte
flip SpriteFlip
blendMode BlendMode
insertionOrder System.Int32