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SpriteBatchItem(ITexture, Vector2, Rectangle, Vector2, float, Vector2, Color, byte, SpriteFlip, BlendMode, int) Constructor

Definition

Namespace: Brine2D.Rendering

Represents a single sprite draw call in the batch.

public SpriteBatchItem(Brine2D.Rendering.ITexture texture, System.Numerics.Vector2 position, Brine2D.Core.Rectangle sourceRect, System.Numerics.Vector2 scale, float rotation, System.Numerics.Vector2 origin, Brine2D.Core.Color tint, byte layer, Brine2D.Rendering.SpriteFlip flip, Brine2D.Rendering.BlendMode blendMode, int insertionOrder);

Parameters

texture ITexture

position System.Numerics.Vector2

sourceRect Rectangle

scale System.Numerics.Vector2

rotation System.Single

origin System.Numerics.Vector2

tint Color

layer System.Byte

flip SpriteFlip

blendMode BlendMode

insertionOrder System.Int32